Theres an absurd number of options for you to pick from, but even beyond that, its a very malleable game
Metalworker Metalworker can generate lots of mana in an artifact deck, which you can then use to cast some of the artifacts that you reveal from your hand
He seems to have the making of some kind of red voltron commander deck where you just lay a ton of stuff on him so he can finish off opponents all at once
It forces your opponents into relying on impulsive card draw that exiles at the end of the turn something red can deal with better than other colours
If I had a wizard commander in these colors, I might prefer Flame of Anor in quite a few situations
These include: A mix of common, uncommon, and rare cards 12 Rare or mythic rare cards per booster A selection of basic lands and land cards needed to complete your deck A Theme card that outlines the packs identity and decklist Collectors may also notice small details on cards, such as the visible pen stroke at the end of the word 'Deckmaster,' a well-known printing quirk that has become a recognizable feature in Magic: The Gathering's history